CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

disable_interaction_for_hereward_trigger

disable_interaction_for_hereward_trigger = yes

game/common/scripted_triggers/00_laamp_triggers.txt, line 113 (14 lines). No parameters.

disable_interaction_for_hereward_trigger is a scripted trigger in Crusader Kings III, written at line 113 of its file. It takes no parameters: disable_interaction_for_hereward_trigger = yes (or no). The game's script calls it in 2 places, among them Expel Adventurer (interaction) and Negotiate Settlement (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.

What it checks

  • If

    • scope:recipient = character:90028

    Then

    • Owns a story

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
disable_interaction_for_hereward_trigger = {
	trigger_if = {
		limit = { scope:recipient = character:90028 }
		custom_tooltip = {
			text = owns_a_story_trigger
			scope:puppet_or_actor = {
				NOR = {
					owns_story_of_type = story_cycle_harrying_of_the_north
					any_liege_or_above = { owns_story_of_type = story_cycle_harrying_of_the_north }
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_laamp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls disable_interaction_for_hereward_trigger.

Character interactions (2)

Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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