Scripted trigger
disable_interaction_for_hereward_trigger
disable_interaction_for_hereward_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 113 (14 lines). No parameters.
disable_interaction_for_hereward_trigger is a scripted trigger in Crusader Kings III, written at line 113 of its file. It takes no parameters: disable_interaction_for_hereward_trigger = yes (or no). The game's script calls it in 2 places, among them Expel Adventurer (interaction) and Negotiate Settlement (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
What it checks
If
scope:recipient = character:90028
Then
- Owns a story
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
disable_interaction_for_hereward_trigger = {
trigger_if = {
limit = { scope:recipient = character:90028 }
custom_tooltip = {
text = owns_a_story_trigger
scope:puppet_or_actor = {
NOR = {
owns_story_of_type = story_cycle_harrying_of_the_north
any_liege_or_above = { owns_story_of_type = story_cycle_harrying_of_the_north }
}
}
}
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls disable_interaction_for_hereward_trigger.
Character interactions (2)
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.