Scripted trigger
diarch_matches_liege_faith_gender_preference_trigger
diarch_matches_liege_faith_gender_preference_trigger = yesgame/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 167 (3 lines). No parameters.
diarch_matches_liege_faith_gender_preference_trigger is a scripted trigger in Crusader Kings III, written at line 167 of its file. It takes no parameters: diarch_matches_liege_faith_gender_preference_trigger = yes (or no). The game's script calls it in 3 places, among them is_diarch_valid_trigger (scripted trigger), is_valid_basic_candidate_for_vizier_trigger (scripted trigger) and diarchy_vizier_succession_score_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
- Their liege’s rite:
rite_has_dominant_ruling_gender = prev
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
diarch_matches_liege_faith_gender_preference_trigger = {
liege.rite = { rite_has_dominant_ruling_gender = prev }
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_matches_liege_faith_gender_preference_trigger.
Scripted triggers (2)
Script values (1)
- diarchy_vizier_succession_score_value
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.