Scripted trigger · The Fate of Iberia files
culture_valid_for_ritualised_best_friends_trigger
culture_valid_for_ritualised_best_friends_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 70 (3 lines). No parameters.
culture_valid_for_ritualised_best_friends_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 70 of its file. It takes no parameters: culture_valid_for_ritualised_best_friends_trigger = yes (or no). The game's script calls it in 3 places, among them on_death (on action), valid_ritualised_best_friendship_one_way_trigger (scripted trigger) and valid_ritualised_best_friendship_two_way_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
What it checks
- Their culture: The Culture has the Best Friends receive Strong Hooks on each other but gain Stress when using them Tradition
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
culture_valid_for_ritualised_best_friends_trigger = {
culture = { has_cultural_parameter = strong_hooks_and_stress_effects_best_friends }
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_valid_for_ritualised_best_friends_trigger.
On actions (the game's own hooks) (1)
- on_death
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.