Scripted trigger · The Fate of Iberia files
valid_ritualised_best_friendship_two_way_trigger
valid_ritualised_best_friendship_two_way_trigger = { ACTOR_FRIEND = … RECIPIENT_FRIEND = … }game/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 74 (13 lines). Parameters: $ACTOR_FRIEND$, $RECIPIENT_FRIEND$.
valid_ritualised_best_friendship_two_way_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 74 of its file. A call passes 2 parameters: ACTOR_FRIEND and RECIPIENT_FRIEND. The game's script calls it in 1 place, among them on_set_relation_best_friend (on action). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (13 lines of game script)
valid_ritualised_best_friendship_two_way_trigger = {
$ACTOR_FRIEND$ = {
# Check that they have the appropriate cultural parameter...
culture_valid_for_ritualised_best_friends_trigger = yes
# ... and that they've still got a best friend...
any_relation = {
type = best_friend
this = $RECIPIENT_FRIEND$
# ... who also still has the cultural parameter.
culture_valid_for_ritualised_best_friends_trigger = yes
}
}
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls valid_ritualised_best_friendship_two_way_trigger.
On actions (the game's own hooks) (1)
- on_set_relation_best_friend
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.