CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

culture_in_non_sedentary_geographical_region_trigger

culture_in_non_sedentary_geographical_region_trigger = yes

game/common/scripted_triggers/00_cultural_triggers.txt, line 85 (10 lines). No parameters.

culture_in_non_sedentary_geographical_region_trigger is a scripted trigger in Crusader Kings III, written at line 85 of its file. It takes no parameters: culture_in_non_sedentary_geographical_region_trigger = yes (or no). The game's script calls it in 1 place, among them Malleable Invaders (tradition). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (10 lines of game script)
culture_in_non_sedentary_geographical_region_trigger = {
	custom_description = {
		text = culture_in_non_sedentary_geographical_region_trigger_desc
		any_culture_county = {
			any_county_province = {
				geographical_region = world_steppe
			}
		}
	}
}

As written in game/common/scripted_triggers/00_cultural_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls culture_in_non_sedentary_geographical_region_trigger.

Cultural traditions (1)

Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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