Scripted trigger
culture_in_non_sedentary_geographical_region_trigger
culture_in_non_sedentary_geographical_region_trigger = yesgame/common/scripted_triggers/00_cultural_triggers.txt, line 85 (10 lines). No parameters.
culture_in_non_sedentary_geographical_region_trigger is a scripted trigger in Crusader Kings III, written at line 85 of its file. It takes no parameters: culture_in_non_sedentary_geographical_region_trigger = yes (or no). The game's script calls it in 1 place, among them Malleable Invaders (tradition). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
culture_in_non_sedentary_geographical_region_trigger = {
custom_description = {
text = culture_in_non_sedentary_geographical_region_trigger_desc
any_culture_county = {
any_county_province = {
geographical_region = world_steppe
}
}
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_in_non_sedentary_geographical_region_trigger.
Cultural traditions (1)
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.