Scripted trigger
courtier_or_guest_claim_trigger
courtier_or_guest_claim_trigger = { RULER = … }game/common/scripted_triggers/00_courtier_guest_management_triggers.txt, line 579 (11 lines). Parameters: $RULER$.
courtier_or_guest_claim_trigger is a scripted trigger in Crusader Kings III, written at line 579 of its file. A call passes 1 parameter: RULER. The game's script calls it in 4 places, among them neighboring_useful_courtier_or_guest_claim_trigger (scripted trigger), useful_courtier_or_guest_claim_trigger (scripted trigger) and individual_recruit_guest_interaction_cost (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
The comment above it in the file
GUEST/COURTIER USEFULNESS TRIGGERS###
What it checks
None of these
- Their holder:
One of these
this = $RULER$or
target_is_liege_or_above = $RULER$
- Their holder:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
courtier_or_guest_claim_trigger = {
exists = holder
NOT = {
holder = {
OR = {
this = $RULER$
target_is_liege_or_above = $RULER$
}
}
}
}As written in game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls courtier_or_guest_claim_trigger.
Scripted triggers (2)
Script values (1)
- individual_recruit_guest_interaction_cost
Courtier guest management (1)
- guest_management
Source: game/common/scripted_triggers/00_courtier_guest_management_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.