CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

court_scholar_court_position_unlocked_trigger

court_scholar_court_position_unlocked_trigger = yes

game/common/scripted_triggers/00_court_position_triggers.txt, line 906 (7 lines). No parameters.

court_scholar_court_position_unlocked_trigger is a scripted trigger in Crusader Kings III, written at line 906 of its file. It takes no parameters: court_scholar_court_position_unlocked_trigger = yes (or no). The game's script calls it in 1 place, among them Court Scholar (court position). Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.

The comment above it in the file

The position itself is FP3 content, so the DLC is required no matter which source unlocks it.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
court_scholar_court_position_unlocked_trigger = {
	has_fp3_dlc_trigger = yes
	OR = {
		culture = { has_cultural_tradition = tradition_fp3_beacon_of_learning }
		rite = { rite_has_parameter = tenet_scholasticism_court_scholar }
	}
}

As written in game/common/scripted_triggers/00_court_position_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls court_scholar_court_position_unlocked_trigger.

Court positions (1)

Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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