Scripted trigger
court_scholar_court_position_unlocked_trigger
court_scholar_court_position_unlocked_trigger = yesgame/common/scripted_triggers/00_court_position_triggers.txt, line 906 (7 lines). No parameters.
court_scholar_court_position_unlocked_trigger is a scripted trigger in Crusader Kings III, written at line 906 of its file. It takes no parameters: court_scholar_court_position_unlocked_trigger = yes (or no). The game's script calls it in 1 place, among them Court Scholar (court position). Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.
The comment above it in the file
The position itself is FP3 content, so the DLC is required no matter which source unlocks it.
What it checks
One of these
- Their culture: The culture has the tradition Beacon of Learning
or
Their rite: The rite has Can appoint a Court Scholar without the Beacon of Learning Cultural Tradition, at no salary
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
court_scholar_court_position_unlocked_trigger = {
has_fp3_dlc_trigger = yes
OR = {
culture = { has_cultural_tradition = tradition_fp3_beacon_of_learning }
rite = { rite_has_parameter = tenet_scholasticism_court_scholar }
}
}As written in game/common/scripted_triggers/00_court_position_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls court_scholar_court_position_unlocked_trigger.
Court positions (1)
Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.