CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

court_fashion_level_5_trigger

court_fashion_level_5_trigger = { CULTURE_INPUT = … }

game/common/scripted_triggers/00_clothing_triggers.txt, line 1697 (14 lines). Parameters: $CULTURE_INPUT$.

court_fashion_level_5_trigger is a scripted trigger in Crusader Kings III, written at line 1697 of its file. A call passes 1 parameter: CULTURE_INPUT. The game's script calls it in 3 places, among them portrait_high_nobles_armor_in_army_trigger (scripted trigger), portrait_high_nobles_armor_trigger (scripted trigger) and court_fashion_level_5_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

  • scope:highest_held_title_tier < tier_duchy
  • None of these

  • Their court owner:
    • Have a Royal Court
    • amenity_level = { target = court_fashion value = 5 }
  • portrait_$CULTURE_INPUT$_clothing_trigger = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
court_fashion_level_5_trigger = {
	scope:highest_held_title_tier < tier_duchy
	NOT = {
		primary_spouse ?= {
			highest_held_title_tier >= tier_duchy
		}
	}
	court_owner ?= {
		has_royal_court = yes
		has_dlc_feature = royal_court
		amenity_level = { target = court_fashion value = 5 }
	}
	portrait_$CULTURE_INPUT$_clothing_trigger = yes
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls court_fashion_level_5_trigger.

Scripted modifiers (AI weights) (1)

  • court_fashion_level_5_modifier

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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