CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

court_allow_owner_opt_out_trigger

court_allow_owner_opt_out_trigger = yes

game/common/scripted_triggers/00_romance_and_seduction_triggers.txt, line 51 (6 lines). No parameters.

court_allow_owner_opt_out_trigger is a scripted trigger in Crusader Kings III, written at line 51 of its file. It takes no parameters: court_allow_owner_opt_out_trigger = yes (or no). The game's script calls it in 2 places, among them Romance: Intruder (event court_outcome.1100) and Romance: The Wild Hunt (event court_outcome.1000). Patch 1.20.1.2, from game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.

What it checks

  • Not all of these

    • Is played by the AI
    • scope:target: Is played by a person

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
court_allow_owner_opt_out_trigger = {
	NAND = {
		is_ai = yes
		scope:target = { is_ai = no }
	}
}

As written in game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls court_allow_owner_opt_out_trigger.

Events (2)

Source: game/common/scripted_triggers/00_romance_and_seduction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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