Scripted trigger
court_allow_owner_opt_out_trigger
court_allow_owner_opt_out_trigger = yesgame/common/scripted_triggers/00_romance_and_seduction_triggers.txt, line 51 (6 lines). No parameters.
court_allow_owner_opt_out_trigger is a scripted trigger in Crusader Kings III, written at line 51 of its file. It takes no parameters: court_allow_owner_opt_out_trigger = yes (or no). The game's script calls it in 2 places, among them Romance: Intruder (event court_outcome.1100) and Romance: The Wild Hunt (event court_outcome.1000). Patch 1.20.1.2, from game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.
What it checks
Not all of these
- Is played by the AI
- scope:target: Is played by a person
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
court_allow_owner_opt_out_trigger = {
NAND = {
is_ai = yes
scope:target = { is_ai = no }
}
}As written in game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls court_allow_owner_opt_out_trigger.
Events (2)
- Romance: Intruder
court_outcome.1100 - Romance: The Wild Hunt
court_outcome.1000
Source: game/common/scripted_triggers/00_romance_and_seduction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.