Scripted trigger · Khans of the Steppe files
county_ready_for_abuse_trigger
county_ready_for_abuse_trigger = yesgame/common/scripted_triggers/mpo_scripted_triggers.txt, line 1847 (12 lines). No parameters.
county_ready_for_abuse_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1847 of its file. It takes no parameters: county_ready_for_abuse_trigger = yes (or no). The game's script calls it in 2 places, among them Abuse Gurkhan's Authority (decision) and mpo_abuse_authority_county_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
The comment above it in the file
any_county scope
What it checks
- Uses County Fertility
- Any county situation:
- Their holder: Is played by the AI
NOT = { holder = root }NOT = { holder = situation:the_great_steppe.situation_top_herd }- The county does not have the modifier “Gurkhan Authority Abused”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
county_ready_for_abuse_trigger = {
uses_county_fertility = yes
any_county_situation = { this = situation:the_great_steppe }
holder = {
is_ai = yes
}
NOR = {
holder = root
holder = situation:the_great_steppe.situation_top_herd
has_county_modifier = mpo_paiza_abused_county_modifier
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls county_ready_for_abuse_trigger.
Decisions (1)
Scripted effects (1)
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.