CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

county_ready_for_abuse_trigger

county_ready_for_abuse_trigger = yes

game/common/scripted_triggers/mpo_scripted_triggers.txt, line 1847 (12 lines). No parameters.

county_ready_for_abuse_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1847 of its file. It takes no parameters: county_ready_for_abuse_trigger = yes (or no). The game's script calls it in 2 places, among them Abuse Gurkhan's Authority (decision) and mpo_abuse_authority_county_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.

The comment above it in the file

any_county scope

What it checks

  • Uses County Fertility
  • Any county situation:
  • Their holder: Is played by the AI
  • NOT = { holder = root }
  • NOT = { holder = situation:the_great_steppe.situation_top_herd }
  • The county does not have the modifier “Gurkhan Authority Abused”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
county_ready_for_abuse_trigger = {
	uses_county_fertility = yes
	any_county_situation = { this = situation:the_great_steppe }
	holder = {
		is_ai = yes
	}
	NOR = {
		holder = root
		holder = situation:the_great_steppe.situation_top_herd
		has_county_modifier = mpo_paiza_abused_county_modifier
	}
}

As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls county_ready_for_abuse_trigger.

Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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