Scripted effect · Khans of the Steppe files
mpo_abuse_authority_county_effect
mpo_abuse_authority_county_effect = yesgame/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 6617 (41 lines). No parameters.
mpo_abuse_authority_county_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 6617 of its file. It takes no parameters: mpo_abuse_authority_county_effect = yes. The game's script calls it in 2 places, among them Abuse Gurkhan's Authority (decision) and In the Name of the … (event mpo_decisions_events.0110). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
- Their location’s duchy:
- Every de jure county:
- Where:
change_county_fertility = -100change_county_control = -40- The county gains the modifier “Gurkhan Authority Abused” for 4 years
- County Fertility Consumption +40%
- County Fertility Consumption -4
- Every de jure county:
- Where:
- Their holder: Opinion: Angry (-30)
- Plunder from nearby Counties:
- Where:
- Your domicile: Herd changes
- You:
- You gets …
- Gain +150 Prestige
- Every de jure county:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (41 lines of game script)
mpo_abuse_authority_county_effect = {
location.duchy = {
every_de_jure_county = {
limit = {
county_ready_for_abuse_trigger = yes
}
change_county_fertility = -100
change_county_control = -40
add_county_modifier = {
modifier = mpo_paiza_abused_county_modifier
years = 4
}
add_to_temporary_list = counties_to_abuse
}
every_de_jure_county = {
limit = {
county_ready_for_abuse_trigger = yes
}
holder = {
add_opinion = {
modifier = angry_opinion
target = root
opinion = -30
}
}
}
every_de_jure_county = {
limit = {
county_ready_for_abuse_trigger = yes
}
custom = custom.mpo_resources_gained_abuse
root.domicile ?= {
change_herd = medium_herd_value
}
root = {
add_gold = medium_gold_value
add_prestige = medium_prestige_value
}
}
}
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_abuse_authority_county_effect.
Decisions (1)
Events (1)
- In the Name of the …
mpo_decisions_events.0110
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.