CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

mpo_abuse_authority_county_effect

mpo_abuse_authority_county_effect = yes

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 6617 (41 lines). No parameters.

mpo_abuse_authority_county_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 6617 of its file. It takes no parameters: mpo_abuse_authority_county_effect = yes. The game's script calls it in 2 places, among them Abuse Gurkhan's Authority (decision) and In the Name of the … (event mpo_decisions_events.0110). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (41 lines of game script)
mpo_abuse_authority_county_effect = {
	location.duchy = {
	    every_de_jure_county = {
	        limit = {
	            county_ready_for_abuse_trigger = yes
	        }
	        change_county_fertility = -100
	        change_county_control = -40
	        add_county_modifier = {
		    	modifier = mpo_paiza_abused_county_modifier
		    	years = 4
		    }
			add_to_temporary_list = counties_to_abuse
	    }
		every_de_jure_county = {
			limit = {
	            county_ready_for_abuse_trigger = yes
	        }
			holder = {
	            add_opinion = {
	                modifier = angry_opinion
	                target = root
	                opinion = -30
	            }
	        }
		}
		every_de_jure_county = {
			limit = {
	            county_ready_for_abuse_trigger = yes
	        }
			custom = custom.mpo_resources_gained_abuse
			root.domicile ?= {
	            change_herd = medium_herd_value
	        }
	        root = {
	            add_gold = medium_gold_value
	            add_prestige = medium_prestige_value
	        }
		}
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_abuse_authority_county_effect.

Events (1)

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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