Scripted trigger
county_is_valid_for_monastic_lease_trigger
county_is_valid_for_monastic_lease_trigger = { CHARACTER = … }game/common/scripted_triggers/00_religious_triggers.txt, line 1122 (7 lines). Parameters: $CHARACTER$.
county_is_valid_for_monastic_lease_trigger is a scripted trigger in Crusader Kings III, written at line 1122 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 2 places, among them Found Monastic Order (decision) and Patronize Monastic Movement (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
- Any county province:
has_holding = no- Does not have a Building under construction
holder = $CHARACTER$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
county_is_valid_for_monastic_lease_trigger = {
any_county_province = {
has_holding = no
has_ongoing_construction = no
}
holder = $CHARACTER$
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls county_is_valid_for_monastic_lease_trigger.
Decisions (2)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.