CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

county_is_valid_for_monastic_lease_trigger

county_is_valid_for_monastic_lease_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_religious_triggers.txt, line 1122 (7 lines). Parameters: $CHARACTER$.

county_is_valid_for_monastic_lease_trigger is a scripted trigger in Crusader Kings III, written at line 1122 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 2 places, among them Found Monastic Order (decision) and Patronize Monastic Movement (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

  • Any county province:
    • has_holding = no
    • Does not have a Building under construction
  • holder = $CHARACTER$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
county_is_valid_for_monastic_lease_trigger = {
	any_county_province = {
		has_holding = no
		has_ongoing_construction = no
	}
	holder = $CHARACTER$
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls county_is_valid_for_monastic_lease_trigger.

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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