Scripted trigger
councillor_spouse_learning_2603_valid_councillor_trigger
councillor_spouse_learning_2603_valid_councillor_trigger = yesgame/common/scripted_triggers/00_councillor_triggers.txt, line 1318 (4 lines). No parameters.
councillor_spouse_learning_2603_valid_councillor_trigger is a scripted trigger in Crusader Kings III, written at line 1318 of its file. It takes no parameters: councillor_spouse_learning_2603_valid_councillor_trigger = yes (or no). The game's script calls it in 2 places, among them …: Up to the Task (event councillor_spouse_learning.2603) and councillor_spouse_learning_2603_scope_save_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
councillor_spouse_learning_2603_valid_councillor_trigger = {
is_available_ai_adult = yes
this != scope:councillor
}As written in game/common/scripted_triggers/00_councillor_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls councillor_spouse_learning_2603_valid_councillor_trigger.
Events (1)
- …: Up to the Task
councillor_spouse_learning.2603
Scripted effects (1)
Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.