CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

councillor_spouse_learning_2603_scope_save_effect

councillor_spouse_learning_2603_scope_save_effect = yes

game/common/scripted_effects/00_councillor_effects.txt, line 306 (93 lines). No parameters.

councillor_spouse_learning_2603_scope_save_effect is a scripted effect in Crusader Kings III, written at line 306 of its file. It takes no parameters: councillor_spouse_learning_2603_scope_save_effect = yes. The game's script calls it in 1 place, among them …: Up to the Task (event councillor_spouse_learning.2603). Patch 1.20.1.2, from game/common/scripted_effects/00_councillor_effects.txt.

What it does

  • If

    Then

    • 1 of 5 things will happen:
      • 20% (base chance; changed in play): Nothing else happens
      • 20% (base chance; changed in play): Nothing else happens
      • 20% (base chance; changed in play): Nothing else happens
      • 20% (base chance; changed in play): Nothing else happens
      • 20% (base chance; changed in play): Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (93 lines of game script)
councillor_spouse_learning_2603_scope_save_effect = {
	if = {
		limit = {
			any_normal_councillor = {
				councillor_spouse_learning_2603_valid_councillor_trigger = yes
				NOR = {
					AND = {
						exists = scope:chancellor
						this = scope:chancellor
					}
					AND = {
						exists = scope:marshal
						this = scope:marshal
					}
					AND = {
						exists = scope:steward
						this = scope:steward
					}
					AND = {
						exists = scope:spymaster
						this = scope:spymaster
					}
					AND = {
						exists = scope:court_chaplain
						this = scope:court_chaplain
					}
				}
			}
		}
		random_list = {
			1 = {
				trigger = {
					exists = cp:councillor_chancellor
					cp:councillor_chancellor = { councillor_spouse_learning_2603_valid_councillor_trigger = yes }
					NOT = { exists = scope:chancellor }
				}
				modifier = {
					cp:councillor_chancellor = { diplomacy <= mediocre_skill_rating }
					factor = 3
				}
				cp:councillor_chancellor = { save_scope_as = chancellor }
			}
			1 = {
				trigger = {
					exists = cp:councillor_marshal
					cp:councillor_marshal = { councillor_spouse_learning_2603_valid_councillor_trigger = yes }
					NOT = { exists = scope:marshal }
				}
				modifier = {
					cp:councillor_marshal = { martial <= mediocre_skill_rating }
					factor = 3
				}
				cp:councillor_marshal = { save_scope_as = marshal }
			}
			1 = {
				trigger = {
					exists = cp:councillor_steward
					cp:councillor_steward = { councillor_spouse_learning_2603_valid_councillor_trigger = yes }
					NOT = { exists = scope:steward }
				}
				modifier = {
					cp:councillor_steward = { stewardship <= mediocre_skill_rating }
					factor = 3
				}
				cp:councillor_steward = { save_scope_as = steward }
			}
			1 = {
				trigger = {
					exists = cp:councillor_spymaster
					cp:councillor_spymaster = { councillor_spouse_learning_2603_valid_councillor_trigger = yes }
					NOT = { exists = scope:spymaster }
				}
				modifier = {
					cp:councillor_spymaster = { intrigue <= mediocre_skill_rating }
					factor = 3
				}
				cp:councillor_spymaster = { save_scope_as = spymaster }
			}
			1 = {
				trigger = {
					exists = cp:councillor_court_chaplain
					cp:councillor_court_chaplain = { councillor_spouse_learning_2603_valid_councillor_trigger = yes }
					NOT = { exists = scope:court_chaplain }
				}
				modifier = {
					cp:councillor_court_chaplain = { learning <= mediocre_skill_rating }
					factor = 3
				}
				cp:councillor_court_chaplain = { save_scope_as = court_chaplain }
			}
		}
	}
}

As written in game/common/scripted_effects/00_councillor_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls councillor_spouse_learning_2603_scope_save_effect.

Events (1)

Source: game/common/scripted_effects/00_councillor_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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