Scripted trigger · Coronations files
coronation_anointment_no_holy_site_available_trigger
coronation_anointment_no_holy_site_available_trigger = { AUTHORITY = … HOST = … }game/common/scripted_triggers/10_ach_scripted_triggers.txt, line 97 (23 lines). Parameters: $AUTHORITY$, $HOST$.
coronation_anointment_no_holy_site_available_trigger is a scripted trigger in Crusader Kings III, in the Coronations files, written at line 97 of its file. A call passes 2 parameters: AUTHORITY and HOST. The game's script calls it in 1 place, among them Request Anointment (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/10_ach_scripted_triggers.txt.
The comment above it in the file
Kept in step with activity_types/coronation.txt is_location_valid for anointment location
What it checks
None of these
All of these
$AUTHORITY$ = { is_landed = yes }$AUTHORITY$.faith = { … }
NOT = { $HOST$.faith = { … } }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (23 lines of game script)
coronation_anointment_no_holy_site_available_trigger = {
NOT = {
AND = {
$AUTHORITY$ = { is_landed = yes }
$AUTHORITY$.faith = {
any_holy_site_barony = {
holder = {
target_is_same_character_or_above = $AUTHORITY$
}
}
}
}
}
NOT = {
$HOST$.faith = {
any_holy_site_barony = {
holder = {
target_is_same_character_or_above = $HOST$
}
}
}
}
}As written in game/common/scripted_triggers/10_ach_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_anointment_no_holy_site_available_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/10_ach_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.