CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Tours and Tournaments files

contest_event_general_contestant_valid_trigger

contest_event_general_contestant_valid_trigger = yes

game/common/scripted_triggers/04_ep2_tournament_triggers.txt, line 336 (9 lines). No parameters.

contest_event_general_contestant_valid_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 336 of its file. It takes no parameters: contest_event_general_contestant_valid_trigger = yes (or no). The game's script calls it in 24 places, among them …: A Famous Adversary (event ep2_tournament_events.1011), …: A Mysterious … (event ep2_tournament_events.1015) and …: All a Misunderstanding (event ep2_tournament_events.5502). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_tournament_triggers.txt.

What it checks

  • Is available

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
contest_event_general_contestant_valid_trigger = {
	is_available_quick = {
		ai = yes
		alive = yes
	}
	exists = var:contest_aptitude
	exists = var:progress_to_victory
	this != root
}

As written in game/common/scripted_triggers/04_ep2_tournament_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls contest_event_general_contestant_valid_trigger.

Events (23)

17 more

Scripted triggers inside an event file (1)

  • contest_house_united_trigger

Source: game/common/scripted_triggers/04_ep2_tournament_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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