CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

confederation_foe_trigger

confederation_foe_trigger = { CHARACTER = … }

game/common/scripted_triggers/mpo_scripted_triggers.txt, line 93 (39 lines). Parameters: $CHARACTER$.

confederation_foe_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 93 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 2 places, among them Abandon Confederation (decision) and Call for Confederation (decision). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.

What it checks

  • Any Neighboring Ruler, Neighboring Ruler's Suzerain or Ruler in the same De Jure Kingdom as your Capital: Has at least double your Military Strength · Is not Allied to you · At least one of these: Highest held Title is greater or equal to Kingdom Rank · Considers your Faith to be Evil · Has the Trait: Conqueror · Has the Trait: Greatest of Khans

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (39 lines of game script)
confederation_foe_trigger = {
	save_temporary_scope_as = confederate

	#NEED TO UPDATE CUSTOM TOOLTIP WHENEVER THESE TRIGGERS ARE CHANGED
	custom_tooltip = {
		text = confederation_threat_tt
		#I'M FRICKING SERIOUS ABOUT THAT
		OR = {
			#Threat is in same de jure kingdom as capital county
			capital_county = {
				kingdom = {
					any_de_jure_county = {
						holder.top_liege = {
							confederation_foe_sub_trigger = { CHARACTER = $CHARACTER$ }
						}
					}
				}
			}
			#Threat borders you or your tributaries
			any_land_neighboring_realm_with_tributaries_owner = {
				confederation_foe_sub_trigger = { CHARACTER = $CHARACTER$ }
			}
			#You border threat's direct tributaries
			any_land_neighboring_realm_with_tributaries_owner = {
				exists = suzerain
				suzerain = {
					confederation_foe_sub_trigger = { CHARACTER = $CHARACTER$ }
				}
			}
			#You border threat's lower level tributaries
			any_land_neighboring_realm_with_tributaries_owner = {
				is_tributary = yes
				top_suzerain = {
					confederation_foe_sub_trigger = { CHARACTER = $CHARACTER$ }
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls confederation_foe_trigger.

Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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