Scripted trigger
child_is_teen_trigger
child_is_teen_trigger = yesgame/common/scripted_triggers/00_childhood_triggers.txt, line 29 (4 lines). No parameters.
child_is_teen_trigger is a scripted trigger in Crusader Kings III, written at line 29 of its file. It takes no parameters: child_is_teen_trigger = yes (or no). The game's script calls it in 5 places, among them To Game or To Ride? (event child_personality.7400), court_2201_valid_basic_heir_child_trigger (local trigger) and can_set_relation_nemesis_even_if_teen_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_childhood_triggers.txt.
The comment above it in the file
Duplicated because there were some weird edge case OR uses where "child_not_teen_trigger = no" read _extremely_ confusingly.
What it checks
- Is at least 13 years old
- Is a child
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
child_is_teen_trigger = {
age >= @teen_lower_threshold_value
is_adult = no
}As written in game/common/scripted_triggers/00_childhood_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls child_is_teen_trigger.
Events (1)
- To Game or To Ride?
child_personality.7400
Scripted triggers inside an event file (1)
- court_2201_valid_basic_heir_child_trigger
Scripted triggers (2)
Diarchies (1)
- junior_emperorship
Source: game/common/scripted_triggers/00_childhood_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.