CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_set_relation_nemesis_even_if_teen_trigger

can_set_relation_nemesis_even_if_teen_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_relation_triggers.txt, line 155 (19 lines). Parameters: $CHARACTER$.

can_set_relation_nemesis_even_if_teen_trigger is a scripted trigger in Crusader Kings III, written at line 155 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them A Slice of the Pie (event court.2201). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.

What it checks

  • One of these

  • $CHARACTER$ = { … }
  • NOT = { has_relation_friend = $CHARACTER$ }
  • NOT = { has_relation_best_friend = $CHARACTER$ }
  • num_of_relation_nemesis = 0
  • $CHARACTER$ = { num_of_relation_nemesis = 0 }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
can_set_relation_nemesis_even_if_teen_trigger = {
	OR = {
		is_adult = yes
		child_is_teen_trigger = yes
	}
	$CHARACTER$ = {
		OR = {
			is_adult = yes
			child_is_teen_trigger = yes
		}
	}
	NOR = {
		this = $CHARACTER$
		has_relation_friend = $CHARACTER$
		has_relation_best_friend = $CHARACTER$
	}
	num_of_relation_nemesis = 0
	$CHARACTER$ = { num_of_relation_nemesis = 0 }
}

As written in game/common/scripted_triggers/00_relation_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_set_relation_nemesis_even_if_teen_trigger.

Events (1)

Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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