CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

characters_have_same_education_group_trigger

characters_have_same_education_group_trigger = { CHARACTER_1 = … CHARACTER_2 = … }

game/common/scripted_triggers/00_education_triggers.txt, line 320 (49 lines). Parameters: $CHARACTER_1$, $CHARACTER_2$.

characters_have_same_education_group_trigger is a scripted trigger in Crusader Kings III, written at line 320 of its file. A call passes 2 parameters: CHARACTER_1 and CHARACTER_2. The game's script calls it in 1 place, among them Synergize Friendship (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_education_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (49 lines of game script)
characters_have_same_education_group_trigger = {
	# First, we make sure that both characters have an education finalised.
	$CHARACTER_1$ = {
		OR = {
			has_trait = education_diplomacy
			has_trait = education_martial
			has_trait = education_stewardship
			has_trait = education_intrigue
			has_trait = education_learning
		}
	}
	$CHARACTER_2$ = {
		OR = {
			has_trait = education_diplomacy
			has_trait = education_martial
			has_trait = education_stewardship
			has_trait = education_intrigue
			has_trait = education_learning
		}
	}
	# Now check for the actual traits.
	$CHARACTER_1$ = {
		# Diplomacy.
		trigger_if = {
			limit = { has_trait = education_diplomacy }
			$CHARACTER_2$ = { has_trait = education_diplomacy}
		}
		# Martial.
		trigger_if = {
			limit = { has_trait = education_martial }
			$CHARACTER_2$ = { has_trait = education_martial }
		}
		# Stewardship.
		trigger_if = {
			limit = { has_trait = education_stewardship }
			$CHARACTER_2$ = { has_trait = education_stewardship }
		}
		# Intrigue.
		trigger_if = {
			limit = { has_trait = education_intrigue }
			$CHARACTER_2$ = { has_trait = education_intrigue }
		}
		# Learning.
		trigger_if = {
			limit = { has_trait = education_learning }
			$CHARACTER_2$ = { has_trait = education_learning }
		}
	}
}

As written in game/common/scripted_triggers/00_education_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls characters_have_same_education_group_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/00_education_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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