Scripted trigger
character_can_create_holy_order_basic_trigger
character_can_create_holy_order_basic_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 996 (17 lines). No parameters.
character_can_create_holy_order_basic_trigger is a scripted trigger in Crusader Kings III, written at line 996 of its file. It takes no parameters: character_can_create_holy_order_basic_trigger = yes (or no). The game's script calls it in 2 places, among them Found Military Order (decision) and A Bold Gesture (event coronation_events.1032). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
None of these
- Their faith: Has a Doctrine or Tenet with Cannot create Military Orders
- Their faith › Any faith holy order:
leader ?= { government_has_flag = government_is_military_holy_order }holy_order_patron = rootsave_temporary_scope_as = order
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
character_can_create_holy_order_basic_trigger = {
NOR = {
faith = {
has_doctrine_parameter = immaterial_harmony_no_holy_orders
}
faith = {
any_faith_holy_order = {
#Can be monastic patron and found military order
leader ?= {
government_has_flag = government_is_military_holy_order
}
holy_order_patron = root
save_temporary_scope_as = order
}
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls character_can_create_holy_order_basic_trigger.
Decisions (1)
Events (1)
- A Bold Gesture
coronation_events.1032
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.