Scripted trigger · All Under Heaven files
ceremonial_claimant_faction_can_create_trigger
ceremonial_claimant_faction_can_create_trigger = yesgame/common/scripted_triggers/10_tgp_japan_triggers.txt, line 597 (8 lines). No parameters.
ceremonial_claimant_faction_can_create_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 597 of its file. It takes no parameters: ceremonial_claimant_faction_can_create_trigger = yes (or no). The game's script calls it in 1 place, among them Ceremonial Claimant Faction (factions). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.
What it checks
scope:target:japan_faction_cohesion_hard_trigger = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
ceremonial_claimant_faction_can_create_trigger = {
scope:target ?= {
is_independent_ruler = yes
tgp_realm_has_ceremonial_liege_trigger = yes
tgp_has_ceremonial_liege_title_trigger = no
}
japan_faction_cohesion_hard_trigger = yes
}As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ceremonial_claimant_faction_can_create_trigger.
Factions (1)
- Ceremonial Claimant Faction
Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.