CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_start_new_legacy_track_trigger

can_start_new_legacy_track_trigger = yes

game/common/scripted_triggers/00_dynasty_triggers.txt, line 27 (107 lines). No parameters.

can_start_new_legacy_track_trigger is a scripted trigger in Crusader Kings III, written at line 27 of its file. It takes no parameters: can_start_new_legacy_track_trigger = yes (or no). The game's script calls it in 22 places, among them Bounteous Loins (dynasty legacy), Consecration (dynasty legacy) and Desirable Match (dynasty legacy). Patch 1.20.1.2, from game/common/scripted_triggers/00_dynasty_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (107 lines of game script)
can_start_new_legacy_track_trigger = {
	dynasty ?= {
		OR = {
			NOT = { has_dynasty_perk = blood_legacy_1 }
			has_dynasty_perk = blood_legacy_5
		}
		OR = {
			NOT = { has_dynasty_perk = warfare_legacy_1 }
			has_dynasty_perk = warfare_legacy_5
		}
		OR = {
			NOT = { has_dynasty_perk = law_legacy_1 }
			has_dynasty_perk = law_legacy_5
		}
		OR = {
			NOT = { has_dynasty_perk = guile_legacy_1 }
			has_dynasty_perk = guile_legacy_5
		}
		OR = {
			NOT = { has_dynasty_perk = erudition_legacy_1 }
			has_dynasty_perk = erudition_legacy_5
		}
		OR = {
			NOT = { has_dynasty_perk = glory_legacy_1 }
			has_dynasty_perk = glory_legacy_5
		}
		OR = {
			NOT = { has_dynasty_perk = kin_legacy_1 }
			has_dynasty_perk = kin_legacy_5
		}
		OR = {
			NOT = { has_fp1_dlc_trigger = yes }
			NOT = { has_dynasty_perk = fp1_adventure_legacy_1 }
			has_dynasty_perk = fp1_adventure_legacy_5
		}
		OR = {
			NOT = { has_fp1_dlc_trigger = yes }
			NOT = { has_dynasty_perk = fp1_pillage_legacy_1 }
			has_dynasty_perk = fp1_pillage_legacy_5
		}
		OR = {
			NOT = { has_dlc_feature = hybridize_culture }
			NOT = { has_dynasty_perk = ep1_culture_legacy_1 }
			has_dynasty_perk = ep1_culture_legacy_5
		}
		OR = {
			NOT = { has_dlc_feature = the_fate_of_iberia }
			NOT = { has_dynasty_perk = fp2_urbanism_legacy_1 }
			has_dynasty_perk = fp2_urbanism_legacy_5
		}
		OR = {
			NOT = { has_dlc_feature = the_fate_of_iberia }
			NOT = { has_dynasty_perk = fp2_coterie_legacy_1 }
			has_dynasty_perk = fp2_coterie_legacy_5
		}
		OR = {
			NOT = { has_dlc_feature = legacy_of_persia }
			NOT = { has_dynasty_perk = fp3_khvarenah_legacy_1 }
			has_dynasty_perk = fp3_khvarenah_legacy_5
		}
		OR = {
			NOT = { has_dlc_feature = tours_and_tournaments }
			NOT = { has_dynasty_perk = ep2_activities_legacy_1 }
			has_dynasty_perk = ep2_activities_legacy_5
		}
		OR = {
			NOT = { has_dlc_feature = legends_of_the_dead }
			NOT = { has_dynasty_perk = ce1_heroic_legacy_1 }
			has_dynasty_perk = ce1_heroic_legacy_5
		}
		OR = {
			NOT = { has_dlc_feature = legends_of_the_dead }
			NOT = { has_dynasty_perk = ce1_legitimacy_legacy_1 }
			has_dynasty_perk = ce1_legitimacy_legacy_5
		}
		OR = {
			NOT = { has_dlc_feature = roads_to_power }
			NOT = { has_dynasty_perk = ep3_administrative_legacy_1 }
			has_dynasty_perk = ep3_administrative_legacy_5
		}
		OR = {
			NOT = { has_dlc_feature = khans_of_the_steppe }
			NOT = { has_dynasty_perk = mpo_nomad_legacy_1 }
			has_dynasty_perk = mpo_nomad_legacy_5
		}
		OR = {
			NOT = { has_dlc_feature = all_under_heaven }
			NOT = { has_dynasty_perk = tgp_chinese_legacy_1 }
			has_dynasty_perk = tgp_chinese_legacy_5
		}
		OR = {
			NOT = { has_dlc_feature = all_under_heaven }
			NOT = { has_dynasty_perk = tgp_japan_legacy_1 }
			has_dynasty_perk = tgp_japan_legacy_5
		}
		OR = {
			NOT = { has_dlc_feature = all_under_heaven }
			NOT = { has_dynasty_perk = tgp_sea_legacy_1 }
			has_dynasty_perk = tgp_sea_legacy_5
		}
		OR = {
			NOT = { has_dlc_feature = by_god_alone }
			NOT = { has_dynasty_perk = pam_legacy_1 }
			has_dynasty_perk = pam_legacy_5
		}
	}
}

As written in game/common/scripted_triggers/00_dynasty_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_start_new_legacy_track_trigger.

Source: game/common/scripted_triggers/00_dynasty_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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