CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_set_relation_best_friend_trigger

can_set_relation_best_friend_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_relation_triggers.txt, line 24 (10 lines). Parameters: $CHARACTER$.

can_set_relation_best_friend_trigger is a scripted trigger in Crusader Kings III, written at line 24 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 33 places, among them …: Fortified Monuments (event travel_events_cities.1020), …: Suq al-Warraqin (event travel_events_cities.1010) and A Friend Indeed (event bp1_yearly.3001). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (10 lines of game script)
can_set_relation_best_friend_trigger = {
	NOR = {
		this = $CHARACTER$
		has_relation_best_friend = $CHARACTER$
		has_relation_rival = $CHARACTER$
		has_relation_nemesis = $CHARACTER$
	}
	num_of_relation_best_friend = 0
	$CHARACTER$ = { num_of_relation_best_friend = 0 }
}

As written in game/common/scripted_triggers/00_relation_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_set_relation_best_friend_trigger.

Character interactions (1)

  • Set Relationship

Events (25)

19 more

Scripted effects inside an event file (4)

  • bp1_yearly_2030_relationship_effect
  • ep3_laamp_flavour_ewan_2001_make_friends_or_best_friends_effect
  • nomad_events_0190_friendship_effect
  • vizierate_0001_assign_best_relation_effect

Scripted triggers inside an event file (1)

  • diplomacy_family_2200_valid_friend_trigger

Scripted effects (1)

Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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