CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

can_request_priest_from_recipient_trigger

can_request_priest_from_recipient_trigger = { RECIPIENT = … }

game/common/scripted_triggers/pam_scripted_triggers.txt, line 4062 (17 lines). Parameters: $RECIPIENT$.

can_request_priest_from_recipient_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 4062 of its file. A call passes 1 parameter: RECIPIENT. The game's script calls it in 1 place, among them Request New Court Chaplain (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • One of these

    • cp:councillor_court_chaplain:
      • One of these

        • this = $RECIPIENT$
        • or

          superior ?= $RECIPIENT$
        • or

          superior.superior ?= $RECIPIENT$
    • or

      religious_head_or_challenger ?= $RECIPIENT$
    • or

      If

      a check the game hides

      Then

      • faith.main_rite.head_of_rite ?= $RECIPIENT$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
can_request_priest_from_recipient_trigger = {
	OR = {
		cp:councillor_court_chaplain ?= {
			OR = {
				this = $RECIPIENT$
				superior ?= $RECIPIENT$
				superior.superior ?= $RECIPIENT$
			}
		}
		# A realm under an antipope asks them instead
		religious_head_or_challenger ?= $RECIPIENT$
		trigger_if = {
			limit = { NOT = { exists = faith.religious_head } }
			faith.main_rite.head_of_rite ?= $RECIPIENT$
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_request_priest_from_recipient_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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