CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_reincarnate_trigger

can_reincarnate_trigger = yes

game/common/scripted_triggers/00_religious_triggers.txt, line 1395 (29 lines). No parameters.

can_reincarnate_trigger is a scripted trigger in Crusader Kings III, written at line 1395 of its file. It takes no parameters: can_reincarnate_trigger = yes (or no). The game's script calls it in 2 places, among them birth.8001 (event) and The Spitting Image (event child_personality.9900). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (29 lines of game script)
can_reincarnate_trigger = {
	is_alive = no
	OR = {
		has_trait = temperate
		has_trait = greedy
		has_trait = generous
		has_trait = diligent
		has_trait = calm
		has_trait = arrogant
		has_trait = humble
		has_trait = deceitful
		has_trait = honest
		has_trait = brave
		has_trait = gregarious
		has_trait = ambitious
		has_trait = just
		has_trait = zealous
		has_trait = compassionate
		has_trait = stubborn
		has_trait = forgiving
		has_trait = lunatic
		has_trait = dull
		has_trait = intellect_bad
		has_trait = shrewd
		has_trait = intellect_good
		has_trait = strong
		has_trait = physique_good
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_reincarnate_trigger.

Events (2)

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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