Scripted trigger
can_reincarnate_trigger
can_reincarnate_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 1395 (29 lines). No parameters.
can_reincarnate_trigger is a scripted trigger in Crusader Kings III, written at line 1395 of its file. It takes no parameters: can_reincarnate_trigger = yes (or no). The game's script calls it in 2 places, among them birth.8001 (event) and The Spitting Image (event child_personality.9900). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
- Has the Trait: Temperate
or
Has the Trait: Greedyor
Has the Trait: Generousor
Has the Trait: Diligentor
Has the Trait: Calmor
Has the Trait: Arrogantor
Has the Trait: Humbleor
Has the Trait: Deceitfulor
Has the Trait: Honestor
Has the Trait: Braveor
Has the Trait: Gregariousor
Has the Trait: Ambitiousor
Has the Trait: Justor
Has the Trait: Zealousor
Has the Trait: Compassionateor
Has the Trait: Stubbornor
Has the Trait: Forgivingor
Has the Trait: Lunaticor
Has the Trait: Dullor
Has the Trait: Slow Thinkersor
Has the Trait: Shrewdor
Has the Trait: Bright Mindsor
Has the Trait: Strongor
Has the Trait: Physical Specimens
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (29 lines of game script)
can_reincarnate_trigger = {
is_alive = no
OR = {
has_trait = temperate
has_trait = greedy
has_trait = generous
has_trait = diligent
has_trait = calm
has_trait = arrogant
has_trait = humble
has_trait = deceitful
has_trait = honest
has_trait = brave
has_trait = gregarious
has_trait = ambitious
has_trait = just
has_trait = zealous
has_trait = compassionate
has_trait = stubborn
has_trait = forgiving
has_trait = lunatic
has_trait = dull
has_trait = intellect_bad
has_trait = shrewd
has_trait = intellect_good
has_trait = strong
has_trait = physique_good
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_reincarnate_trigger.
Events (2)
- birth.8001
- The Spitting Image
child_personality.9900
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.