CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_pass_law_church_authority_1_trigger

can_pass_law_church_authority_1_trigger = yes

game/common/scripted_triggers/00_law_triggers.txt, line 629 (4 lines). No parameters.

can_pass_law_church_authority_1_trigger is a scripted trigger in Crusader Kings III, written at line 629 of its file. It takes no parameters: can_pass_law_church_authority_1_trigger = yes (or no). The game's script calls it in 2 places, among them Limited Church Authority (law) and can_increase_government_authority (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (4 lines of game script)
can_pass_law_church_authority_1_trigger = {
	can_pass_law_ca1_trigger = yes
	piety_level >= low_piety_level
}

As written in game/common/scripted_triggers/00_law_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_pass_law_church_authority_1_trigger.

Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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