CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_increase_government_authority

can_increase_government_authority = yes

game/common/scripted_triggers/00_law_triggers.txt, line 64 (30 lines). No parameters.

can_increase_government_authority is a scripted trigger in Crusader Kings III, written at line 64 of its file. It takes no parameters: can_increase_government_authority = yes (or no). The game's script calls it in 3 places, among them Subsidize Liege Authority (interaction), … Blood (event bp2_yearly.6080) and Mandate: (event diarchy.1701). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
can_increase_government_authority = {
	realm_law_authority_level_max = no
	realm_law_use_government_authority = yes
	trigger_if = {
		limit = {
			has_realm_law_flag = has_requirement_for_authority_level
		}
		trigger_if = {
			limit = {
				realm_law_use_church_authority = yes
			}
			switch = {
				trigger = has_realm_law_flag
				authority_level_2 = { can_pass_law_church_authority_3_trigger = yes }
				authority_level_1 = { can_pass_law_church_authority_2_trigger = yes }
				authority_level_0 = { can_pass_law_church_authority_1_trigger = yes }
				fallback = { always = no }
			}
		}
		trigger_else = {
			switch = {
				trigger = has_realm_law_flag
				authority_level_2 = { can_pass_law_ca3_trigger = yes }
				authority_level_1 = { can_pass_law_ca2_trigger = yes }
				authority_level_0 = { can_pass_law_ca1_trigger = yes }
				fallback = { always = no }
			}
		}
	}
}

As written in game/common/scripted_triggers/00_law_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_increase_government_authority.

Character interactions (1)

Events (2)

Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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