CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

can_pass_candidate_score_prestige_law_trigger

can_pass_candidate_score_prestige_law_trigger = yes

game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt, line 306 (26 lines). No parameters.

can_pass_candidate_score_prestige_law_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 306 of its file. It takes no parameters: can_pass_candidate_score_prestige_law_trigger = yes (or no). The game's script calls it in 2 places, among them Make Movement Petition (decision) and Family (law). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
can_pass_candidate_score_prestige_law_trigger = {
	top_liege = {
		custom_description = {
			text = conservative_ministers_tt
			value = conservative_ministers_value
			any_councillor = {
				count >= needed_conservative_ministers_value
				top_participant_group:dynastic_cycle ?= {
					participant_group_type = conservative_movement
				}
			}
		}
		custom_description = {
			text = conservative_powerful_families_tt
			value = conservative_powerful_families_value
			any_powerful_family = {
				count >= needed_conservative_powerful_families_value
				house_head = {
					top_participant_group:dynastic_cycle ?= {
						participant_group_type = conservative_movement
					}
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_pass_candidate_score_prestige_law_trigger.

Laws (1)

Source: game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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