Scripted trigger · By God Alone files
can_influence_clerical_appointment_trigger
can_influence_clerical_appointment_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 799 (24 lines). No parameters.
can_influence_clerical_appointment_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 799 of its file. It takes no parameters: can_influence_clerical_appointment_trigger = yes (or no). The game's script calls it in 2 places, among them harm_clerical_candidacy_interaction (interaction) and support_clerical_candidacy_interaction (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- Their faith: Has a Doctrine or Tenet with Has Clerical Region
One of these
- Has the Clerical Appointment Law
or
Any held title:has_title_law = clerical_appointment_law
or
cp:councillor_court_chaplain:One of these
- Has the Clerical Appointment Law
or
Any held title:has_title_law = clerical_appointment_law
or
Their capital county’s clerical region:One of these
has_title_law = clerical_appointment_lawor
Their holder: Has the Clerical Appointment Law
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (24 lines of game script)
can_influence_clerical_appointment_trigger = {
faith = { has_doctrine_parameter = has_clerical_regions }
OR = {
has_realm_law = clerical_appointment_law
any_held_title = {
has_title_law = clerical_appointment_law
}
cp:councillor_court_chaplain ?= {
OR = {
has_realm_law = clerical_appointment_law
any_held_title = {
has_title_law = clerical_appointment_law
}
}
}
# Capital see filled by appointment still matters even if the realm priest is landless
capital_county.clerical_region_title ?= {
OR = {
has_title_law = clerical_appointment_law
holder ?= { has_realm_law = clerical_appointment_law }
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_influence_clerical_appointment_trigger.
Character interactions (2)
- harm_clerical_candidacy_interaction
- support_clerical_candidacy_interaction
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.