CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

can_have_tributaries_trigger

can_have_tributaries_trigger = yes

game/common/scripted_triggers/mpo_scripted_triggers.txt, line 912 (5 lines). No parameters.

can_have_tributaries_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 912 of its file. It takes no parameters: can_have_tributaries_trigger = yes (or no). The game's script calls it in 7 places, among them Embrace as Tributary (interaction), Submit to Suzerain (interaction) and Bring Under Tribute (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.

What it checks

  • has_realm_law_flag = can_have_tributaries
  • Is an Independent Ruler
  • Their government is not unplayable

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (5 lines of game script)
can_have_tributaries_trigger = {
	has_realm_law_flag = can_have_tributaries
	is_independent_ruler = yes
	NOT = { government_has_flag = government_is_herder }
}

As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_have_tributaries_trigger.

Character interactions (2)

Casus belli (1)

Important actions (1)

  • Demand … as a Tributary

On actions (the game's own hooks) (2)

  • mpo_the_great_steppe_yearly_pulse_random
  • yearly_global_pulse

Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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