Scripted trigger · Khans of the Steppe files
can_have_tributaries_trigger
can_have_tributaries_trigger = yesgame/common/scripted_triggers/mpo_scripted_triggers.txt, line 912 (5 lines). No parameters.
can_have_tributaries_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 912 of its file. It takes no parameters: can_have_tributaries_trigger = yes (or no). The game's script calls it in 7 places, among them Embrace as Tributary (interaction), Submit to Suzerain (interaction) and Bring Under Tribute (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
has_realm_law_flag = can_have_tributaries- Is an Independent Ruler
- Their government is not unplayable
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
can_have_tributaries_trigger = {
has_realm_law_flag = can_have_tributaries
is_independent_ruler = yes
NOT = { government_has_flag = government_is_herder }
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_have_tributaries_trigger.
Character interactions (2)
Casus belli (1)
Important actions (1)
- Demand … as a Tributary
On actions (the game's own hooks) (2)
- mpo_the_great_steppe_yearly_pulse_random
- yearly_global_pulse
Scripted triggers (1)
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.