Scripted trigger · Khans of the Steppe files
can_get_tributaries_peacefully_trigger
can_get_tributaries_peacefully_trigger = yesgame/common/scripted_triggers/mpo_scripted_triggers.txt, line 918 (11 lines). No parameters.
can_get_tributaries_peacefully_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 918 of its file. It takes no parameters: can_get_tributaries_peacefully_trigger = yes (or no). The game's script calls it in 1 place, among them Demand as Tributary (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
can_have_tributaries_trigger = yesOne of these
- Government allows: obedience
or
or
Government uses the Mandala Capital Temple Complex Great Project and Great Building
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
can_get_tributaries_peacefully_trigger = {
can_have_tributaries_trigger = yes
OR = {
government_allows = obedience # nomads and steppe admins
AND = {
government_has_flag = government_is_celestial
highest_held_title_tier = tier_hegemony
}
government_has_flag = government_is_mandala
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_get_tributaries_peacefully_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.