CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_have_appointment_succession_law_trigger

can_have_appointment_succession_law_trigger = yes

game/common/scripted_triggers/00_law_triggers.txt, line 671 (9 lines). No parameters.

can_have_appointment_succession_law_trigger is a scripted trigger in Crusader Kings III, written at line 671 of its file. It takes no parameters: can_have_appointment_succession_law_trigger = yes (or no). The game's script calls it in 2 places, among them Appointment Succession (law) and can_keep_appointment_succession_law_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.

What it checks

  • they has administrative government mechanic
  • Their government does not have the government has merit flag
  • Their government is not Ritsuryō
  • Is not an Independent Ruler

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
can_have_appointment_succession_law_trigger = {
	has_ep3_dlc_trigger = yes
	government_has_mechanic = administrative
	NOR = {
		government_has_flag = government_has_merit
		government_has_flag = government_is_japan_administrative
	}
	is_independent_ruler = no
}

As written in game/common/scripted_triggers/00_law_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_have_appointment_succession_law_trigger.

Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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