CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

can_change_succession_law_trigger

can_change_succession_law_trigger = yes

game/common/scripted_triggers/00_legal_triggers.txt, line 49 (12 lines). No parameters.

can_change_succession_law_trigger is a scripted trigger in Crusader Kings III, written at line 49 of its file. It takes no parameters: can_change_succession_law_trigger = yes (or no). The game's script calls it in 9 places, among them Celestial Commander Succession (law), Equal (law) and Female Only (law). Patch 1.20.1.2, from game/common/scripted_triggers/00_legal_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (12 lines of game script)
can_change_succession_law_trigger = {
	can_change_succession_laws_realm_flag_trigger = yes
	custom_description = {
		text = "no_powerful_vassal_with_negative_opinion"
		NOT = {
			any_vassal = {
				is_powerful_vassal = yes
				opposes_succession_law_change_trigger = yes
			}
		}
	}
}

As written in game/common/scripted_triggers/00_legal_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_change_succession_law_trigger.

Source: game/common/scripted_triggers/00_legal_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?