Scripted trigger
can_change_appointment_succession_law_trigger
can_change_appointment_succession_law_trigger = yesgame/common/scripted_triggers/00_law_triggers.txt, line 691 (3 lines). No parameters.
can_change_appointment_succession_law_trigger is a scripted trigger in Crusader Kings III, written at line 691 of its file. It takes no parameters: can_change_appointment_succession_law_trigger = yes (or no). The game's script calls it in 1 place, among them Appointment Succession (law). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
can_change_appointment_succession_law_trigger = {
has_ep3_dlc_trigger = yes
}As written in game/common/scripted_triggers/00_law_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_change_appointment_succession_law_trigger.
Laws (1)
Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.