Scripted trigger
can_challenge_rival_to_single_combat_trigger
can_challenge_rival_to_single_combat_trigger = yesgame/common/scripted_triggers/00_lifestyle_perk_triggers.txt, line 67 (9 lines). No parameters.
can_challenge_rival_to_single_combat_trigger is a scripted trigger in Crusader Kings III, written at line 67 of its file. It takes no parameters: can_challenge_rival_to_single_combat_trigger = yes (or no). The game's script calls it in 1 place, among them Challenge to Duel (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_lifestyle_perk_triggers.txt.
The comment above it in the file
We use a trigger so this can be enabled elsewhere easily.
What it checks
One of these
- Has the Stalwart Leader Perk
or
Their culture: The Culture has the May challenge Rivals to Single Combat, inflicting Stress if you win Traditionor
Government is Nomadicor
Government is Sōryō
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
can_challenge_rival_to_single_combat_trigger = {
# Enabling perks.
OR = {
has_perk = stalwart_leader_perk
culture = { has_cultural_parameter = can_duel_rivals }
government_has_flag = government_is_nomadic
government_has_flag = government_is_japan_feudal
}
}As written in game/common/scripted_triggers/00_lifestyle_perk_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_challenge_rival_to_single_combat_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_lifestyle_perk_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.