Scripted trigger
can_be_kurultai_trigger
can_be_kurultai_trigger = { COURT_OWNER = … CP1 = … CP2 = … CP3 = … }game/common/scripted_triggers/00_councillor_triggers.txt, line 242 (40 lines). Parameters: $COURT_OWNER$, $CP1$, $CP2$, $CP3$.
can_be_kurultai_trigger is a scripted trigger in Crusader Kings III, written at line 242 of its file. A call passes 4 parameters: COURT_OWNER, CP1, CP2 and CP3. The game's script calls it in 7 places, among them Demand Council Position (interaction), make_councillor_kurultai_effect (scripted effect) and make_councillor_start_up_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.
What it checks
can_be_councillor_basics_trigger = yes- Their government is not unplayable
None of these
has_council_position = councillor_spousehas_court_position = court_astrologer_court_positionAll of these
this = $COURT_OWNER$.diarch$COURT_OWNER$ ?= { has_diarchy_active_parameter = diarchy_is_vizierate }
NOT = { has_council_position = $CP1$ }NOT = { has_council_position = $CP2$ }NOT = { has_council_position = $CP3$ }One of these
- Is landed
or
is_knight_of = $COURT_OWNER$or
is_courtier_of = $COURT_OWNER$or
Is a ruleror
is_powerful_vassal = yes
One of these
- Is a ruler
or
All of these
is_female = yes$COURT_OWNER$.rite = { … }
or
All of these
is_male = yes$COURT_OWNER$.rite = { … }
or
All of these
- Has the Trait: Shieldmaiden
$COURT_OWNER$.culture = { has_cultural_parameter = has_access_to_shieldmaidens }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (40 lines of game script)
can_be_kurultai_trigger = {
can_be_councillor_basics_trigger = yes
exists = $COURT_OWNER$
NOT = { government_has_flag = government_is_herder }
NOR = {
has_council_position = councillor_spouse
has_court_position = court_astrologer_court_position
AND = {
this = $COURT_OWNER$.diarch
$COURT_OWNER$ ?= { has_diarchy_active_parameter = diarchy_is_vizierate }
}
}
NOR = {
has_council_position = $CP1$
has_council_position = $CP2$
has_council_position = $CP3$
}
OR = {
is_landed = yes
is_knight_of = $COURT_OWNER$
is_courtier_of = $COURT_OWNER$
is_ruler = yes
is_powerful_vassal = yes
}
OR = {
is_ruler = yes
AND = {
is_female = yes
$COURT_OWNER$.rite = { NOT = { rite_has_parameter = male_dominated_council } }
}
AND = {
is_male = yes
$COURT_OWNER$.rite = { NOT = { rite_has_parameter = female_dominated_council } }
}
AND = {
has_trait = shieldmaiden
$COURT_OWNER$.culture = { has_cultural_parameter = has_access_to_shieldmaidens }
}
}
}As written in game/common/scripted_triggers/00_councillor_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_be_kurultai_trigger.
Character interactions (1)
Scripted effects (2)
Council positions (4)
- Kurultai Member
- Kurultai Member
- Kurultai Member
- Kurultai Member
Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.