CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_be_eccentric

can_be_eccentric = yes

game/common/scripted_triggers/00_stress_triggers.txt, line 321 (7 lines). No parameters.

can_be_eccentric is a scripted trigger in Crusader Kings III, written at line 321 of its file. It takes no parameters: can_be_eccentric = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_stress_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
can_be_eccentric = {
	NOR = {
		has_trait = fickle
		has_trait = stubborn
		has_trait = eccentric
	}
}

As written in game/common/scripted_triggers/00_stress_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_stress_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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