Scripted trigger
can_be_commander_now_trigger
can_be_commander_now_trigger = { ARMY_OWNER = … }game/common/scripted_triggers/00_war_and_peace_triggers.txt, line 640 (32 lines). Parameters: $ARMY_OWNER$.
can_be_commander_now_trigger is a scripted trigger in Crusader Kings III, written at line 640 of its file. A call passes 1 parameter: ARMY_OWNER. The game's script calls it in 7 places, among them councillor_spouse_martial.0007 (event), marshal_task.2101 (event) and friendship_1008_courtier_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_war_and_peace_triggers.txt.
The comment above it in the file
If you update one of the available triggers, update all of them. It's a lot better for performance to not have scripted triggers within scripted triggers when they're checked as often as these ones are.
What it checks
- Is available (an adult, not imprisoned)
One of these
this = $ARMY_OWNER$or
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
If
$ARMY_OWNER$ = { is_ai = yes }
Then
- Is played by the AI
- Busy participating in an Activity
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (32 lines of game script)
can_be_commander_now_trigger = {
is_available_quick = {
alive = yes
adult = yes
imprisoned = no
travel = no
}
OR = { # You can always lead your own armies
this = $ARMY_OWNER$
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
}
trigger_if = {
limit = { $ARMY_OWNER$ = { is_ai = yes } }
is_ai = yes
}
custom_description = {
text = ALREADY_IN_ACTIVITY
NOR = {
exists = involved_activity
has_variable = homage_liege_scope
has_character_flag = meditation_character_flag
has_character_flag = local_shrine_rite
has_character_flag = petition_liege_character_flag
has_variable = petition_head_of_faith_petitioner
has_character_flag = holding_court_character_flag
is_being_visited_on_tour_strict = yes
}
}
}As written in game/common/scripted_triggers/00_war_and_peace_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_be_commander_now_trigger.
Scripted triggers inside an event file (2)
- friendship_1008_courtier_trigger
- marshal_task_2101_teacher_trigger
Scripted effects (1)
Scripted triggers (1)
Scripted rules (1)
- can_command_troops_now
Source: game/common/scripted_triggers/00_war_and_peace_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.