CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_access_reject_inheritance_decision_trigger

can_access_reject_inheritance_decision_trigger = yes

game/common/scripted_triggers/00_laamp_triggers.txt, line 837 (7 lines). No parameters.

can_access_reject_inheritance_decision_trigger is a scripted trigger in Crusader Kings III, written at line 837 of its file. It takes no parameters: can_access_reject_inheritance_decision_trigger = yes (or no). The game's script calls it in 1 place, among them Reject Inheritance (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.

The comment above it in the file

We want to refer to this in two places, is_shown and is_valid, within its decision so that we can explain where it's come from.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
can_access_reject_inheritance_decision_trigger = {
	OR = {
		has_trait = content
		has_perk = carefree_perk
		has_government = landless_adventurer_government
	}
}

As written in game/common/scripted_triggers/00_laamp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_access_reject_inheritance_decision_trigger.

Decisions (1)

Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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