Scripted trigger
can_access_reject_inheritance_decision_trigger
can_access_reject_inheritance_decision_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 837 (7 lines). No parameters.
can_access_reject_inheritance_decision_trigger is a scripted trigger in Crusader Kings III, written at line 837 of its file. It takes no parameters: can_access_reject_inheritance_decision_trigger = yes (or no). The game's script calls it in 1 place, among them Reject Inheritance (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
The comment above it in the file
We want to refer to this in two places, is_shown and is_valid, within its decision so that we can explain where it's come from.
What it checks
One of these
- Has the Trait: Content
or
Has the Carefree Perkor
Has a Adventurer Government
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
can_access_reject_inheritance_decision_trigger = {
OR = {
has_trait = content
has_perk = carefree_perk
has_government = landless_adventurer_government
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_access_reject_inheritance_decision_trigger.
Decisions (1)
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.