CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

butcher_animals_decision_available_cats_trigger

butcher_animals_decision_available_cats_trigger = yes

game/common/scripted_triggers/00_laamp_triggers.txt, line 885 (20 lines). No parameters.

butcher_animals_decision_available_cats_trigger is a scripted trigger in Crusader Kings III, written at line 885 of its file. It takes no parameters: butcher_animals_decision_available_cats_trigger = yes (or no). The game's script calls it in 1 place, among them Desperate Measures — Butcher Animals (decision). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.

What it checks

  • One of these

    • You have a cat
    • or

      Any of your Followers have cats
  • If

    a check the game hides

    Then

    • You recently ate your cats

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
butcher_animals_decision_available_cats_trigger = {
	OR = {
		custom_tooltip = {
			text = butcher_animals_decision.tt.cat.you
			has_character_modifier = cat_story_modifier
		}
		custom_tooltip = {
			text = butcher_animals_decision.tt.cat.courtier
			any_courtier = { has_character_modifier = cat_story_modifier }
		}
	}
	# Only show the cooldown flag if we already have it, so make our tooltips neater.
	trigger_if = {
		limit = { has_character_flag = recently_ate_cats }
		custom_tooltip = {
			text = butcher_animals_decision.tt.recently_ate_cats
			NOT = { has_character_flag = recently_ate_cats }
		}
	}
}

As written in game/common/scripted_triggers/00_laamp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls butcher_animals_decision_available_cats_trigger.

Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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