CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

building_wind_furnace_requirement_terrain

building_wind_furnace_requirement_terrain = yes

game/common/scripted_triggers/00_building_requirement_triggers.txt, line 481 (25 lines). No parameters.

building_wind_furnace_requirement_terrain is a scripted trigger in Crusader Kings III, written at line 481 of its file. It takes no parameters: building_wind_furnace_requirement_terrain = yes (or no). The game's script calls it in 9 places, among them Charcoal Burners (building), Clay Front Walls (building) and Curved Rear Walls (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.

What it checks

  • Is in the India region
  • One of these

    • Is coastal
    • or

      All of these

      • scope:holder.top_liege › Any realm county › Any county province:
        • has_building_or_higher = konasamudram_mines_01
      • Their duchy › Any de jure county › Any county province:
        • has_building_or_higher = konasamudram_mines_01
  • scope:holder.culture:
    • has_innovation = innovation_wootz_steel

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (25 lines of game script)
building_wind_furnace_requirement_terrain = {
	geographical_region = world_india
	OR = {
		is_coastal = yes
		AND = {
			scope:holder.top_liege = {
				any_realm_county = {
					any_county_province = {
						has_building_or_higher = konasamudram_mines_01
					}
				}
			}
			duchy = {
				any_de_jure_county = {
					any_county_province = {
						has_building_or_higher = konasamudram_mines_01
					}
				}
			}
		}
		
	}
	
	scope:holder.culture = { has_innovation = innovation_wootz_steel }
}

As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls building_wind_furnace_requirement_terrain.

Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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