Scripted trigger
building_wind_furnace_requirement_terrain
building_wind_furnace_requirement_terrain = yesgame/common/scripted_triggers/00_building_requirement_triggers.txt, line 481 (25 lines). No parameters.
building_wind_furnace_requirement_terrain is a scripted trigger in Crusader Kings III, written at line 481 of its file. It takes no parameters: building_wind_furnace_requirement_terrain = yes (or no). The game's script calls it in 9 places, among them Charcoal Burners (building), Clay Front Walls (building) and Curved Rear Walls (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.
What it checks
- Is in the India region
One of these
- Is coastal
or
All of these
- scope:holder.top_liege › Any realm county › Any county province:
has_building_or_higher = konasamudram_mines_01
- Their duchy › Any de jure county › Any county province:
has_building_or_higher = konasamudram_mines_01
- scope:holder.top_liege › Any realm county › Any county province:
scope:holder.culture:has_innovation = innovation_wootz_steel
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (25 lines of game script)
building_wind_furnace_requirement_terrain = {
geographical_region = world_india
OR = {
is_coastal = yes
AND = {
scope:holder.top_liege = {
any_realm_county = {
any_county_province = {
has_building_or_higher = konasamudram_mines_01
}
}
}
duchy = {
any_de_jure_county = {
any_county_province = {
has_building_or_higher = konasamudram_mines_01
}
}
}
}
}
scope:holder.culture = { has_innovation = innovation_wootz_steel }
}As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls building_wind_furnace_requirement_terrain.
Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.