Scripted trigger
building_spice_plantation_requirement_terrain
building_spice_plantation_requirement_terrain = yesgame/common/scripted_triggers/00_building_requirement_triggers.txt, line 978 (20 lines). No parameters.
building_spice_plantation_requirement_terrain is a scripted trigger in Crusader Kings III, written at line 978 of its file. It takes no parameters: building_spice_plantation_requirement_terrain = yes (or no). The game's script calls it in 8 places, among them Cultivated Spice Groves (building), Industrial Spice Production (building) and Plantation Land Management (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.
What it checks
- This is the County Capital
One of these
- Is in the Mainland Southeast Asia region
or
Is in the Borneo regionor
Is in the Sulawesi & Maluku regionor
Is in the Malayadvipa & Yavakadvipa regionor
Is in the India region
One of these
terrain = jungleor
terrain = farmlandsor
terrain = terraced_hillsor
terrain = plains
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
building_spice_plantation_requirement_terrain = {
is_county_capital = yes
# cloves, nutmeg: present on Muluku Islands
# cinnamomum verum: India, Sri Lanka, Bangladesh and Myanmar
# cinnamomum malabathrum: Eastern Himalayas & Western Ghats
OR = {
geographical_region = world_asia_southeast_mainland
geographical_region = world_asia_borneo
geographical_region = world_asia_sulawesi_maluku
geographical_region = world_asia_indonesia
geographical_region = world_india
}
OR = {
terrain = jungle
terrain = farmlands
terrain = terraced_hills
terrain = plains
}
}As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls building_spice_plantation_requirement_terrain.
Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.