CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

building_spice_plantation_requirement_terrain

building_spice_plantation_requirement_terrain = yes

game/common/scripted_triggers/00_building_requirement_triggers.txt, line 978 (20 lines). No parameters.

building_spice_plantation_requirement_terrain is a scripted trigger in Crusader Kings III, written at line 978 of its file. It takes no parameters: building_spice_plantation_requirement_terrain = yes (or no). The game's script calls it in 8 places, among them Cultivated Spice Groves (building), Industrial Spice Production (building) and Plantation Land Management (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.

What it checks

  • This is the County Capital
  • One of these

    • Is in the Mainland Southeast Asia region
    • or

      Is in the Borneo region
    • or

      Is in the Sulawesi & Maluku region
    • or

      Is in the Malayadvipa & Yavakadvipa region
    • or

      Is in the India region
  • One of these

    • terrain = jungle
    • or

      terrain = farmlands
    • or

      terrain = terraced_hills
    • or

      terrain = plains

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
building_spice_plantation_requirement_terrain = {
	is_county_capital = yes

	# cloves, nutmeg: present on Muluku Islands
	# cinnamomum verum: India, Sri Lanka, Bangladesh and Myanmar
	# cinnamomum malabathrum: Eastern Himalayas & Western Ghats
	OR = {
		geographical_region = world_asia_southeast_mainland
		geographical_region = world_asia_borneo
		geographical_region = world_asia_sulawesi_maluku
		geographical_region = world_asia_indonesia 
		geographical_region = world_india
	}
	OR = {
		terrain = jungle
		terrain = farmlands
		terrain = terraced_hills
		terrain = plains
	}
}

As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls building_spice_plantation_requirement_terrain.

Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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