Scripted trigger
building_peat_quarries_requirement_terrain
building_peat_quarries_requirement_terrain = yesgame/common/scripted_triggers/00_building_requirement_triggers.txt, line 415 (3 lines). No parameters.
building_peat_quarries_requirement_terrain is a scripted trigger in Crusader Kings III, written at line 415 of its file. It takes no parameters: building_peat_quarries_requirement_terrain = yes (or no). The game's script calls it in 9 places, among them Cattle Lands (building), Hay Meadows (building) and Large Peat Quarries (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
building_peat_quarries_requirement_terrain = {
terrain = wetlands
}As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls building_peat_quarries_requirement_terrain.
Buildings (8)
Scripted effects (1)
Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.