CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

building_military_camps_requirement_terrain

building_military_camps_requirement_terrain = yes

game/common/scripted_triggers/00_building_requirement_triggers.txt, line 257 (18 lines). No parameters.

building_military_camps_requirement_terrain is a scripted trigger in Crusader Kings III, written at line 257 of its file. It takes no parameters: building_military_camps_requirement_terrain = yes (or no). The game's script calls it in 9 places, among them Camp Cooks (building), Camp Smiths (building) and Hide Tents (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (18 lines of game script)
building_military_camps_requirement_terrain = {
	#OR = { # All Terrains
	#	terrain = farmlands
	#	terrain = plains
	#	terrain = drylands
	#	terrain = desert
	#	terrain = oasis
	#	terrain = floodplains
	#	terrain = steppe
	#	terrain = mountains
	#	terrain = desert_mountains
	#	terrain = wetlands
	#	terrain = forest
	#	terrain = taiga
	#	terrain = jungle
	#	terrain = hills
	#}
}

As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls building_military_camps_requirement_terrain.

Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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