CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

building_elephant_pens_requirement_terrain

building_elephant_pens_requirement_terrain = yes

game/common/scripted_triggers/00_building_requirement_triggers.txt, line 426 (7 lines). No parameters.

building_elephant_pens_requirement_terrain is a scripted trigger in Crusader Kings III, written at line 426 of its file. It takes no parameters: building_elephant_pens_requirement_terrain = yes (or no). The game's script calls it in 9 places, among them Elephant Breeders (building), Elephant Hospitals (building) and Elephant Pens (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.

What it checks

  • terrain = jungle
  • One of these

    • Is in the India or South East Asia region
    • or

      Their culture: The Culture has the The Elephantry line of Buildings have additional bonuses in Counties of this Culture Tradition

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
building_elephant_pens_requirement_terrain = {
	terrain = jungle
	OR = {
		geographical_region = world_innovation_elephants
		culture = { has_cultural_parameter = elephant_pens_building_bonuses }
	}
}

As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls building_elephant_pens_requirement_terrain.

Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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