Scripted trigger
building_barracks_requirement_terrain
building_barracks_requirement_terrain = yesgame/common/scripted_triggers/00_building_requirement_triggers.txt, line 368 (15 lines). No parameters.
building_barracks_requirement_terrain is a scripted trigger in Crusader Kings III, written at line 368 of its file. It takes no parameters: building_barracks_requirement_terrain = yes (or no). The game's script calls it in 9 places, among them Conscription Centers (building), Levying Grounds (building) and Mobile Camps (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (15 lines of game script)
building_barracks_requirement_terrain = {
#OR = {
# terrain = farmlands
# terrain = plains
# terrain = drylands
# terrain = floodplains # new
# terrain = hills
# terrain = mountains
# terrain = forest
# terrain = taiga
# terrain = jungle
# terrain = wetlands
# terrain = steppe
#}
}As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls building_barracks_requirement_terrain.
Buildings (8)
Scripted effects (1)
Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.