CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

bodyguard_will_actually_do_job_trigger

bodyguard_will_actually_do_job_trigger = yes

game/common/scripted_triggers/00_scheme_triggers.txt, line 580 (20 lines). No parameters.

bodyguard_will_actually_do_job_trigger is a scripted trigger in Crusader Kings III, written at line 580 of its file. It takes no parameters: bodyguard_will_actually_do_job_trigger = yes (or no). The game's script calls it in 4 places, among them Murder Intercepter: Bodyguard (event court_position.9021), murder_save_0010_varangian_trigger (local trigger) and suitable_shieldmaiden_savior_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.

The comment above it in the file

Would this character slack off from their task of guarding scope:target?

What it checks

  • Is not a ruler
  • is_physically_able_ai_adult = yes
  • None of these

    • has_relation_rival = scope:target
    • Opinion of target at most -60
    • scope:scheme › Any scheme agent character:
      • this = scope:char_temp
    • scope:owner = scope:char_temp

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
bodyguard_will_actually_do_job_trigger = {
	# Basically functional.
	is_ruler = no
	is_physically_able_ai_adult = yes
	# Can't hate their charge.
	save_temporary_scope_as = char_temp
	NOR = {
		# Require that they don't hate their liege.
		has_relation_rival = scope:target
		opinion = {
			target = scope:target
			value <= high_negative_opinion
		}
		# Can't be directly involved with the scheme either.
		scope:scheme = {
			any_scheme_agent_character = { this = scope:char_temp }
		}
		scope:owner = scope:char_temp
	}
}

As written in game/common/scripted_triggers/00_scheme_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls bodyguard_will_actually_do_job_trigger.

Events (1)

Scripted triggers inside an event file (2)

  • murder_save_0010_varangian_trigger
  • suitable_shieldmaiden_savior_trigger

Script values (1)

  • scheme_intercept_repeatable_chance_total_value

Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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