Scripted trigger
bg_can_start_board_game_is_scope_banned_checks_trigger
bg_can_start_board_game_is_scope_banned_checks_trigger = yesgame/common/scripted_triggers/00_board_game_scripted_triggers.txt, line 19 (4 lines). No parameters.
bg_can_start_board_game_is_scope_banned_checks_trigger is a scripted trigger in Crusader Kings III, written at line 19 of its file. It takes no parameters: bg_can_start_board_game_is_scope_banned_checks_trigger = yes (or no). The game's script calls it in 2 places, among them Challenge to Board Game (interaction) and bg_can_start_board_game_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_board_game_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
bg_can_start_board_game_is_scope_banned_checks_trigger = {
# Currently, we just *always* filter anyone who's already in a bout.
exists = var:engaged_in_board_game
}As written in game/common/scripted_triggers/00_board_game_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls bg_can_start_board_game_is_scope_banned_checks_trigger.
Character interactions (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_board_game_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.