CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

bg_can_start_board_game_is_scope_banned_checks_trigger

bg_can_start_board_game_is_scope_banned_checks_trigger = yes

game/common/scripted_triggers/00_board_game_scripted_triggers.txt, line 19 (4 lines). No parameters.

bg_can_start_board_game_is_scope_banned_checks_trigger is a scripted trigger in Crusader Kings III, written at line 19 of its file. It takes no parameters: bg_can_start_board_game_is_scope_banned_checks_trigger = yes (or no). The game's script calls it in 2 places, among them Challenge to Board Game (interaction) and bg_can_start_board_game_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_board_game_scripted_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
bg_can_start_board_game_is_scope_banned_checks_trigger = {
	# Currently, we just *always* filter anyone who's already in a bout.
	exists = var:engaged_in_board_game
}

As written in game/common/scripted_triggers/00_board_game_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls bg_can_start_board_game_is_scope_banned_checks_trigger.

Character interactions (1)

Scripted triggers (1)

Source: game/common/scripted_triggers/00_board_game_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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