Scripted trigger
bg_can_start_board_game_trigger
bg_can_start_board_game_trigger = yesgame/common/scripted_triggers/00_board_game_scripted_triggers.txt, line 6 (6 lines). No parameters.
bg_can_start_board_game_trigger is a scripted trigger in Crusader Kings III, written at line 6 of its file. It takes no parameters: bg_can_start_board_game_trigger = yes (or no). The game's script calls it in 1 place, among them Challenge to Board Game (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_board_game_scripted_triggers.txt.
The comment above it in the file
Note: this is a very stripped down trigger set. It's expected that it'll be parsed through something that parses out more typically unsuitable candidates (e.g., prisoners under most circumstances).
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
bg_can_start_board_game_trigger = {
# Check for the usual stuff.
can_start_board_game_eligibility_checks_trigger = yes
# And filter out those who can never play a board game.
bg_can_start_board_game_is_scope_banned_checks_trigger = no
}As written in game/common/scripted_triggers/00_board_game_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls bg_can_start_board_game_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_board_game_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.